A rollerball game based on spatial fractals (Menger's sponges and Kochs's snowflakes as far as I could identify, maybe there're also Mandelbrot and Julia sets and more) is a rather innovative and whimsical design notwithstanding it's too performance-consuming (my GTX 940M is fully engaged under the lowest resolution to just sustain a somewhat reasonable frame rate).In my opinion, maybe it's not necessary to keep such a high resolution and iteration in order to unleash the graphical burden.
Also, a RESTART button is urgently needed due to its easy besiegement. It's annoying to exit to the main menu and re-enter the level due to the complicated transition procedure. Additionally, re-entering levels should allow players access the recently UNQUALIFIED ones while it currently keeps (actually should NOT be) the last QUALIFIED ones replayable which makes players had to re-qualify those levels again.
Finally, I guess that the marble in the gameplay is driven by a horizontal stable physical drag (it's confirmed after I checked the code). Perhaps using torque instead of drag will make rolling controls much easier and smoother(however it may disable air movements so a combination of both worths considering).
Generally, it's really a fantastic try though there're still some aspects to be improved.
The graphical requirements are high, but it really is necessary for this type of game. I've optimized as much as I can already.
You can restart instantly by pressing 'R' or right-clicking (it is listed in the controls).
I do actually use a combination of torque and drag already, you have tighter controls when on the ground and looser control in the air. The problem is that fractals are really bumpy so you often find yourself in the air more than you'd like.
I would still like it if from the Levels selector you could enter the level unlocked+1. So the first uncompleted level. It maybe should also continue increasing the levels from there. Or have a button on the countdown that switches to increasing levels mode.
Good to know. These RTX cards must be pretty crazy! I can't even get 60 on my GTX-1080 in that resolution. I'll see what I can do about full screen options as well.
Just to let you know it works quite well on wine 3.7 (stock ubuntu package, latest) as well as wine-staging 4.0-rc3.
Tried on GTX 980TI and windowed 1600x900 gets 60fps yet there are no ultra wide resolutions available to test more (fps counter not visible). Mine is 2560x1080.
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A rollerball game based on spatial fractals (Menger's sponges and Kochs's snowflakes as far as I could identify, maybe there're also Mandelbrot and Julia sets and more) is a rather innovative and whimsical design notwithstanding it's too performance-consuming (my GTX 940M is fully engaged under the lowest resolution to just sustain a somewhat reasonable frame rate).In my opinion, maybe it's not necessary to keep such a high resolution and iteration in order to unleash the graphical burden.
Also, a RESTART button is urgently needed due to its easy besiegement. It's annoying to exit to the main menu and re-enter the level due to the complicated transition procedure. Additionally, re-entering levels should allow players access the recently UNQUALIFIED ones while it currently keeps (actually should NOT be) the last QUALIFIED ones replayable which makes players had to re-qualify those levels again.
Finally, I guess that the marble in the gameplay is driven by a horizontal stable physical drag (it's confirmed after I checked the code). Perhaps using torque instead of drag will make rolling controls much easier and smoother(however it may disable air movements so a combination of both worths considering).
Generally, it's really a fantastic try though there're still some aspects to be improved.
Thanks for the feedback!
I would still like it if from the Levels selector you could enter the level unlocked+1. So the first uncompleted level. It maybe should also continue increasing the levels from there. Or have a button on the countdown that switches to increasing levels mode.
All it needs is more resolutions, true fullscreen, and a flag like `--screensaver` to launch it straight into screensaver mode.
What do you mean by "true fullscreen". It should support fullscreen already...
And what resolutions do you need? Smaller ones or bigger ones? I don't think bigger resolutions would run fast enough on any existing hardware.
perhaps 1440p? My 2080ti runs 1080p at around 100-120fps. Though the game seems to cap at 120
My monitor is 1440p. https://i.imgur.com/0eeVvTX.png
He probably means exclusive fullscreen, the fullscreen in the game is like borderless windowed.
Yeah, I'd also love to see support for Fullscreen Exclusive mode (aka: a way to avoid interference by the DWM under Windows Vista, 7, 8 and 10).
Good to know. These RTX cards must be pretty crazy! I can't even get 60 on my GTX-1080 in that resolution. I'll see what I can do about full screen options as well.
Oooh, looks cool! Is there a Linux build?
That would be sweet! Linux port would rock :)
It is currently being ported: https://github.com/HackerPoet/MarbleMarcher/pull/1
So I may have something for Linux and Mac soon.
Just to let you know it works quite well on wine 3.7 (stock ubuntu package, latest) as well as wine-staging 4.0-rc3.
Tried on GTX 980TI and windowed 1600x900 gets 60fps yet there are no ultra wide resolutions available to test more (fps counter not visible). Mine is 2560x1080.
Good game, man!
This is awesome! Reminds me of seeing DOOM running on my home pc for the 1st time. I wonder will fractals find more common use in games in the future.