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Maybe make a mac version?

You can run it on Mac if you follow steps here: https://github.com/HackerPoet/MarbleMarcher

the last level is very difficult, took 20 mins to figure out the path

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It's runs in exactly 30-60 FPS (does vertical sync is turned on? Hate it; without vert sync it's about 40 FPS) on 2k with GTX1080. Can you add 3840x2160 option?

Good game. Would be nice to have checkpoints and jump button

you could try to run the Marble Marcher Community Edition on that resolution, that also has better performance and graphics

How do i install

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i have potato.

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CAN WE GAIN THE ABILITY TO CHANGE THE CONTROLS?!! I'm left handed and instead of moving with WASD, I use IJKL, but this game forces me to play with WASD.

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You can change the the two lines  Here by replacing

Keyboard::A with Keyboard::I and so on with desired keys to change the controls then compile.

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mac?

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fractals can be generated randomly by the computer , it was better if the levels of the game were generated randomly by the computer to make the game become endless , 

watch his video on you tube. there he explains why this doesnt work. the distance estimator is not good enough for most fractals. thats why he had to handselect them.

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I would like to see the option anyway. You can put a notice before it that says something like, "Untested fractals might be buggy. Gameplay consistency not guaranteed."

There is a game called Superflight that does something like this. It has what it calls "seeds" which are basically input variables to create the procedurally generated world. Then people can share their favorite "seeds" and the game creates the same world to play around in.

With this method, even though many fractals won't work, people will find and share the ones that do.

By the way, this project/game is fantastic and I would like to support Marble Marcher in any way you need.

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that is actually a great idea. can you please tell him about it.

you can reach him over email

codeparade.email@gmail.com

or over twitter

@_CodeParade_

I'm not actively developing Marble Marcher right now, but the community edition is, that would be a better place to request new features: https://michaelmoroz.itch.io/mmce

Deleted 2 years ago

Mouse acceleration on the camera makes navigating later levels a lot more painful then it really needs to be. There should really be an option to turn it off.

I like it, but I would like it even more if the marble weren't so weighty and had more mid-air control, and the niche of the visuals weren't so restricted to the visuals. Maybe give an item/boost that lets you change the environment temporarily or speed up/slow down its change.

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is there a mac version?

(+1)

you can probably compile it on a mac

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what does that mean?

It means take the source code and execute it directly which is framework independant. It's explained how to do in the readme file : https://github.com/HackerPoet/MarbleMarcher

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really so good!

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You have created something which will dictate the future of videogames. You're a genius

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Can we have a linux build please?

Why not check out the open source link before asking? It has good documentation, such as this section: https://github.com/HackerPoet/MarbleMarcher#arch-linux-1

(+1)

Gameplay feels a little stilted, would love a jump button, but really it looks so cool, I can't hate.

is this a 32 bit or 84 bit

Very impressive game!

please make a mobile version!

A mobile version? For phones? I don't believe the technology is there yet...

wouldn't it work at upscaled ultra-low resolutions? Can always brand it "retro" and "lowraymarch" xD

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there not talking about resolution. there talking about the system, Currently phones cant run exe's and stuff like that and from what i see there aint a mobile version

Just make Linux partician

We ran this game 60fps on my potatoe pc, flagships could at high res I bet

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I have a NVidia GTX 1050 and I can barely run on potato saettings.

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I have the same card (only it's SC) and it can run the game  in 1280x720 at 30-40 FPS. I get (almost) stable 60 FPS in 960x540. I'm using Linux (though OS shouldn't matter).

Impressive! Thanks.

You are very welcome! -And thank YOU!   Feel free to spread the word, am hungry dev ;-)

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firewall security wont let me play it

Just click "see more " and then click "run anyway"

Love this game! It would be really cool if you added some more levels though cause i finished all of them

even "i have potato" is too laggy only going at 25 fps

(+2)

fun game, didnt get to experience it properly tho because my 1050 ti didnt actually run it, but the i5's integrated graphics did

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I had the same issue.

One solution to this problem is to set default GPU for this app to Nvidia graphics card. You can do it through Nvidia settings. 

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Idea of this game is cool. I think that in some levels it would be nice to shrink/enlarge a ball - for example on level 2 to roll the ball inside these "trees".

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it feels like a hallucination.

12/10 great game

great game would be nice with an jump bottom

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ERROR:

Failed to compile vertex shader


I need  help

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Extract it.. it's a zip file dude.

has same problem gonna try

ok did not run fuck it

I am absolutely blown away, this is absolutely amazing and i hope it could be implemented into other scenarios. Like maybe buildings or a forest, instead of a sphere, cube, etc. i played it for about 2hrs and i still find myself opening it to just run in the background, absolutely stunning 

so, do u run the script in a program or some custom thingo??

It's a zip file, extract it.

this is amazing

thank you

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i don´t understtand how to install it on mac. I´m new to all of this. I´ve already installed homebrewery, executed command: 

brew install cmake eigen sfml

and command:

  • mkdir build && cd build

How do i start the game or continue with the installation??

it failed to compile something, it was something like vertex shadows, idk.

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Why is there no macOS/linux version? I would love to play the game :(

Just download the source code from github and compile it.

In the folder run: cmake . && make   (Don't forget the dot after cmake)

You might have to install libraries first, if it fails to compile (For Debian/Ubuntu it's libsfml-dev and libeigen3-dev)

In fact, he gives instructions on how to run in macOS:

https://github.com/HackerPoet/MarbleMarcher#macos

Soudtracks are free?

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thank you so much for this game. It is quite fun and difficult. My computer runs this game very well at a very high resolution. I have an i7, 16GB ram, and ASUS rx580 strix 8GB GPU. 

what resolution?

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It runs at 1920x1080(the 1080 ti setting). So almost the highest. I tried running it at the highest resolution but my monitor isn't big enough hahaha. the game image stretches outside the monitor then I can see anything. Even at the highest setting it was able to run completely fine. the only barrier is that my monitor is 1080p so the highest setting was stretched past my monitors borders. 

Bam. #4 is up and I have now cleared all the stages!

A bit frustrating at times, but this is some quality work. I'd be totally on board with more new stages. And maybe a jump button.
(+1)

Really cool game. Too bad I couldn't fully experience it though, had to run it on the lowest settings and was only getting around 30 fps lol

I return with part 3!

Despite some navigation complications, I'm enjoying the new stages.

Thanks!  By the way, there is yet another update with improved graphics, you should get a higher framerate.  Also, 'Play' will resume at the last level, you don't have to load each stage from the menu ;)

Someone's been busy. And, yeah, I wasn't sure if hitting Play would work that way or not at the time, so thanks for the info!

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